Buildings influence how fast you can build, research and grow and how large your maximum population is.
For structures that can be built on black the effect is the same as a building on white.
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Industry |
Prosperity |
Research |
Maximum Population |
Shield |
Invasion Defence |
Offence |
Notes |
Surface type |
N |
R |
G |
B |
N |
R |
G |
B |
N |
R |
G |
B |
Any |
Orbital |
Surface |
Orbital |
N = black or white, R = red, G = green, B = blue |
Colony Base |
1 |
2 |
1 |
1 |
1 |
1 |
2 |
1 |
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1 |
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Factory |
1 |
2 |
1 |
1 |
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Agriplot |
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1 |
1 |
2 |
1 |
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Laboratory |
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1 |
1 |
2 |
1 |
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Habitat |
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3 |
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Metroplex |
1 |
2 |
1 |
1 |
1 |
1 |
2 |
1 |
1 |
1 |
2 |
1 |
2 |
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Industrial Megafacility |
3 |
4 |
3 |
3 |
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Artificial Hydroponifer |
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3 |
3 |
4 |
3 |
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Research Campus |
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3 |
3 |
3 |
4 |
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Logic Factory |
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1 |
1 |
2 |
1 |
1 |
1 |
1 |
2 |
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Engineering Retreat |
1 |
2 |
1 |
1 |
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1 |
1 |
1 |
2 |
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Hyperpower Plant |
+50% |
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Only 1 per planet, more don't add anything |
Fertilization Plant |
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+50% |
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Only 1 per planet, more don't add anything |
Internet |
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+50% |
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Only 1 per planet, more don't add anything |
Cloning Plant |
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+100% |
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Doubles free population at growth |
Surface Shield |
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1 |
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Surface Mega Shield |
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2 |
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Outpost |
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1 |
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Endless Party |
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+25% Ind |
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25% of Industry building score gets added to Prosperity |
Scientist Takeover |
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+25% Ind |
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25% of Industry building score gets added to Research |
Lush Growth Bomb |
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10 |
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Shipyard |
1 |
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Orbital Docks |
1 |
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Orbital Shield |
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15 |
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Orbital Mega Shield |
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35 |
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Orbital Missle Base |
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7 |
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Short Range Orbital Whopper |
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21 |
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Long Range Orbital Whopper |
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24 |
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To calculate the score represented in the game, you need to know that the growth is not linear.
Instead all values in the game can be calculated as follows:
Industry = (Total score from all Industry buildings * Hyperpower Plant multiplier)^0.85
Note that the number between the brackets needs to be round
down, but the industry score itself is rounded to the nearest whole number.
Prosperity = (((Total score from all Prosperity buildings * Fertilization Plant multiplier)+ Endless Party Bonus)^0.85) - (Free & Busy Population / 4)
Endless party bonus = (Total score from all Industry buildings * Hyperpower Plant multiplier) / 4
Note that the number between the inner brackets needs to be round
down, but the Prosperity score itself is rounded to the nearest whole number.
The population penalty is also rounded down.
Research = (Total score from all Research buildings * Internet multiplier) + Scientist Takeover bonus
Endless party bonus = (Total score from all Industry buildings * Hyperpower Plant multiplier) / 4
Note that the number between the brackets needs to be round
down.
(Thanks to Markus Ramikin for helping to figure out the values and formulas.)