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Design © 2007 b-sting.nl
Content based upon Darth's
Ascendancy page which
in turn was based upon
"The Way" by Jason Goldman
and others.
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Planets:
Buildings effect on Power Levels
Buildings influence how fast you can build, research and grow and how large your maximum population is.
For structures that can be built on black the effect is the same as a building on white.

Industry
Prosperity
Research
Maximum Population
Shield
Invasion Defence
Offence
Notes
Surface type
N
R
G
B
N
R
G
B
N
R
G
B
Any
Orbital
Surface
Orbital
N = black or white, R = red, G = green, B = blue
Colony Base
1
2
1
1
1
1
2
1
1
Factory
1
2
1
1
Agriplot
1
1
2
1
Laboratory
1
1
2
1
Habitat
3
Metroplex
1
2
1
1
1
1
2
1
1
1
2
1
2
Industrial Megafacility
3
4
3
3
Artificial Hydroponifer
3
3
4
3
Research Campus
3
3
3
4
Logic Factory
1
1
2
1
1
1
1
2
Engineering Retreat
1
2
1
1
1
1
1
2
Hyperpower Plant
+50%
Only 1 per planet, more don't add anything
Fertilization Plant
+50%
Only 1 per planet, more don't add anything
Internet
+50%
Only 1 per planet, more don't add anything
Cloning Plant
+100%
Doubles free population at growth
Surface Shield
1
Surface Mega Shield
2
Outpost
1
Endless Party
+25% Ind
25% of Industry building score gets added to Prosperity
Scientist Takeover
+25% Ind
25% of Industry building score gets added to Research
Lush Growth Bomb
10
Shipyard
1
Orbital Docks
1
Orbital Shield
15
Orbital Mega Shield
35
Orbital Missle Base
7
Short Range Orbital Whopper
21
Long Range Orbital Whopper
24

To calculate the score represented in the game, you need to know that the growth is not linear.
Instead all values in the game can be calculated as follows:

Industry = (Total score from all Industry buildings * Hyperpower Plant multiplier)^0.85
Note that the number between the brackets needs to be round down, but the industry score itself is rounded to the nearest whole number.

Prosperity = (((Total score from all Prosperity buildings * Fertilization Plant multiplier)+ Endless Party Bonus)^0.85) - (Free & Busy Population / 4)
Endless party bonus = (Total score from all Industry buildings * Hyperpower Plant multiplier) / 4
Note that the number between the inner brackets needs to be round down, but the Prosperity score itself is rounded to the nearest whole number.
The population penalty is also rounded down.

Research = (Total score from all Research buildings * Internet multiplier) + Scientist Takeover bonus
Endless party bonus = (Total score from all Industry buildings * Hyperpower Plant multiplier) / 4
Note that the number between the brackets needs to be round down.

(Thanks to Markus Ramikin for helping to figure out the values and formulas.)