Minions Supreme Planet Invaders Special Ability: Planetary invasions always succeed Starting planet type: Enormous Supermineral |
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Snovemdomas Builders of Nigh-Indestrucatble Ships Special Ability: All ships have double strength hulls Starting planet type: Enormous Primordial |
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Orfa Black Square Dwellers Special Ability: Build on black planet squares Starting planet type: Large Primordial |
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Kambuchka Clairvoyants Special Ability: See all home stars Starting planet type: Enormous Chapel |
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Hanshaks Telepathic Diplomats Special Ability: Talk to all races at the start of the game Starting planet type: Large Eden |
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Fludentri Instant Healers Special Ability: Repair all ships damage (takes 60 days) Starting planet type: Enormous Congenial |
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Baliflids Super Diplomats Special Ability: Force all aliens to make peace with you (takes 100 days) Starting planet type: Large Special |
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Swaparamans Energy Doublers Special Ability: Double all ships power (takes 62 days) Starting planet type: Large Chapel |
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Frutmaka Teleporters Special Ability: Warp alien ships out of your colonies' stars (takes 77 days) Starting planet type: Enormous Mineral |
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Shevar Energy Sappers Special Ability: Wipe out the power in alien ships in any system you occupy (takes 90 days) Starting planet type: Large Mineral |
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Govorom Planet Nurturers Special Ability: Turn your least populated world into a rich (lots of blue,red,green) world (takes 150 days) Starting planet type: Large Cornucopia |
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Ungooma Travel Disruptors Special Ability: Bump all ships backward down starlanes (takes 70 days) Starting planet type: Large Congenial |
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Dubtaks Unsportsmanlike Scientists Special Ability: Steal any technology owned by two or more races (takes 63 days) Starting planet type: Enormous Cathedral |
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Capelons Planet Camouflagers Special Ability: Make all colonies invincible for one day (takes 66 days) Starting planet type: Enormous Special |
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Mebes Rabid Reproducers Special Ability: Increase the maximum population of all colonies (takes 72 days) Starting planet type: Enormous Tycoon |
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Oculons Super Astronomers Special Ability: Can see all star lanes Starting planet type: Large Cathedral |
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Arbryls System Isolators Special Ability: Block all star lanes entering your colonized systems (takes 100 days) Starting planet type: Enormous Eden |
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Marmosians Hostility Diverters Special Ability: Make aliens dislike anyone at war with you (takes 100 days) Starting planet type: Large Supermineral |
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Chronamyst Lane Travelers Special Ability: Quick star lane travel - travel TWICE as fast as any other species through star lanes with the same amount of star lane drives Starting planet type: Medium Eden |
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Chamachies Determined Researchers Special Ability: Achieve any discovery in one day (takes 89 days) Starting planet type: Large Cathedral |
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Nimbuloids Expert Builders Special Ability: Finish all colonies projects in one day (takes 68 days). Actually just gives a big boost (it doubles the industry on every planet for a day), some large projects like ships may not be completed. Starting planet type: Large Tycoon |