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Design © 2007 b-sting.nl
Content based upon Darth's
Ascendancy page which
in turn was based upon
"The Way" by Jason Goldman
and others.
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Ships:
Engines
Engines allow your ship to move within a starsystem.
You need at least one on each ship.

Power Use tells you how much power is consumed during each use of an item.

Strength is given for all ship equipment except for Hulls and Specials. This number relates to the amount of increase in the power bars on the ship building and ship display screens. In the game one green icon represents 4 strength.

Range is in "cubes" - the smaller squares on the grid (you must zoom in close to see the small squares) - otherwise the display only shows larger squares that count as 5 "cubes". I know it's difficult to judge distance in the game in 3D, but you can use this general guide - a plasmatron (range 100) can shoot almost clear across the system - while a Mass barage gun (range 25) can only hit a ship a few ship lengths away.

Industry Cost tells you how many days an item will cost to build based upon your industry strength. If you have an industry strength of 50, it will take 2 days to build an item with an industry cost of 100.

Engines
Picture
Description
Power Use
Strength
Range
Industry Cost
Notes
Tonklin Motor
Based on quirk of momentum theory.
1
2
2
10
-
Ion Banger
Sucks ions from space and smashes them together to create a propulsive force.
1
4
4
30
-
Graviton Projector
Sprays a gravity field in front of the ship, pulling it forward.
3
6
6
40
-
Inertia Negator
Generates an anti-mass field, allowing the ship to float lightly through space.
1
6
6
20
As strong as the Graviton Projector,
but consumes much less power.
Nanowave Space Bender
Warps space, allowing the ship to slide rapidly in any direction.
5
10
10
80
-