Specials |
Picture |
Description |
Power Use |
Range |
Industry Cost |
Notes |
Lane Blocker |
Fired into a starlane, it blocks all travel. |
3 |
40 |
30 |
May be easily destroyed with a few shots of any weapon. |
|
Molecular Tie Down |
Shuts down the target's engines for one day. |
7 |
25 |
20 |
- |
|
Intellect Scrambler |
Turns an experienced crew into bumbling rookies. |
7 |
25 |
20 |
- |
|
Brunswik Dissipator |
Drains the target's generators for one day. |
15 |
25 |
100 |
- |
|
Invention |
Picture |
Description |
Power Use |
Range |
Industry Cost |
Notes |
Recaller |
Instantly brings your ship to it's home system. |
7 |
- |
40 |
Works only on the ship it is installed on. |
|
Disarmer |
Destroys one weapon on the target ship. |
5 |
40 |
30 |
- |
|
Smart Bomb |
Does ueberlaser strength damage to all enemy ships in
the system. |
7 |
- |
30 |
May only be used once. |
|
Gravity Distorter |
Pushes all ships away from your ship. |
4 |
- |
20 |
No target may be selected, effects all ships. |
|
Fleet Disperser |
Pushes all ships away from the target ship. |
5 |
100 |
30 |
- |
|
X-Ray Megaglasses |
Views the contents of any scannable ship. |
0 |
50 |
100 |
Must be used in conjunction with a scanner. |
|
Cloaker |
Prevents other ships from seeing your ships contents. |
0 |
- |
30 |
This lets you bring heavily armed ships into alien systems
without causing a war. |
|
Star Lane Drive |
Allows travelling through star lanes. |
0 |
- |
25 |
More drives = faster travel. |
|
Star Lane Hyperdrive |
Allows travalling through star lanes, and fast travel
through red star lanes. |
0 |
- |
50 |
No star lane drive is needed if the star lane hyperdrive
is used. More drives = faster travel. |
|
Positron Bouncer |
Pushes the target ship away. |
2 |
60 |
10 |
Only effects the target ship. |
|
Invention |
Picture |
Description |
Power Use |
Range |
Industry Cost |
Notes |
Gravimetric Catapult |
Moves you to the opposite side of the sun. |
3 |
- |
15 |
- |
|
Myrmidonic Carbonizer |
Fires a burst of energy which grows, then dissapates. Deals 5 damage. |
4 |
40 |
70 |
Most powerful weapon against ships. You can fire it at a planet, but does no damage. |
|
Containment Device |
Destroys all colonizers and invasion modules on an enemy ship. |
5 |
40 |
15 |
Info thanks to Micky |
|
Shield Blaster |
Shuts down the target's shields for one day. |
7 |
25 |
30 |
- |
|
Backfirer |
Causes all weapons aboard the target ship unleash destructive force upon itself. |
10 |
25 |
60 |
The more weapons the target has, the more damage it will take. |
|
Lane Destabilizer |
Fired at a star lane, it causes all ships in the star lane to reach the end quickly. |
7 |
25 |
40 |
Can only be used once. |
|
Tractor Beam |
Pulls one ship toward your ship. |
3 |
100 |
30 |
- |
|
Cannibalizer |
Turns your hull into energy for powering weapons, etc. |
0 |
- |
20 |
Destructive to your ship. |
|
Moving Part Exploiter |
Causes the target's equipment to break down explosively. |
10 |
25 |
60 |
The more advanced the target's equipment is, the more destruction is caused. |
|
Hyperswapper |
Causes your ship and your target to switch positions. |
3 |
100 |
20 |
- |
|
Invention |
Picture |
Description |
Power Use |
Range |
Industry Cost |
Notes |
Gravimetric Condensor |
Causes all ships in the system to be pulled towards the sun. |
5 |
- |
30 |
- |
|
Accutron |
Increases the range of all weapons for one day. |
7 |
- |
60 |
Works only on the ship it is installed upon. |
|
Remote Repair Facility |
Repairs ship damage without needing to enter an orbital dock. |
10 |
- |
70 |
Works only on the ship it is installed upon. |
|
Sacrificial Orb |
Repairs damage to the target ship by transfering the damage to your ship. |
3 |
50 |
20 |
Can be used very effectively when coupled with the remote repair facility. |
|
Lane Magnetron |
Allows instant travel through a star lane. |
10 |
25 |
50 |
May be used only once. |
|
Disintegrator |
Destroys the target ship. |
25 |
25 |
150 |
May be used only once. |
|
Lane Endoscope |
Allows scanning of ships and planets at the other end of star lanes. |
10 |
25 |
20 |
- |
|
Toroidal Blaster |
Gives a huge boost in engine performance, but usually damages some of them. |
0 |
- |
20 |
- |
|
Gizmogrifier |
Destroys the first major device it locks onto. |
4 |
40 |
30 |
- |
|
Replenisher |
Recharges all weapons. |
8 |
- |
60 |
A must for your heavy battleships. |
|
Invention |
Picture |
Description |
Power Use |
Range |
Industry Cost |
Notes |
Specialty Blaster |
Destroys a specific device. |
5 |
40 |
30 |
- |
|
Gyro-Inductor |
Produces power automatically when leaving orbit. |
0 |
- |
20 |
- |
|
Plasma Coupler |
Allows a ship to beam some of it's power to another ship. |
4 |
50 |
20 |
- |
|
Invulnerablizer |
One day worth of indestructability. |
20 |
- |
60 |
May only be used once. |
|
Phase Bomb |
Destroys structures on a planet's surface |
4 |
25 |
40 |
May only be used once. |
|
Colonizer |
Creates a colony on an unoccupied planet. |
5 |
- |
35 |
Must be deployed from orbit. May only be used once. |
|
Self Destructotron |
Destroys your ship in a huge explosion that damages all ships nearby. |
0 |
- |
50 |
Obviously, this may only be used once. |
|
Invasion Module |
If all surface shields are destroyed and any invasion modules are left, the invasion is successful. |
10 |
- |
70 |
Must be deployed from orbit. May only be used once. As many modules as needed are launched, destroying surface shields on a one to one ratio. |
|
Mass Condensor |
Pulls all ships in area towards the target ship. |
8 |
100 |
50 |
Your ship is also pulled toward the target ship. |
|
Hyperfuel |
Replenishes power levels. |
0 |
- |
20 |
May only be used once. |