About Ascendancy
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Design © 2007 b-sting.nl
Content based upon Darth's
Ascendancy page which
in turn was based upon
"The Way" by Jason Goldman
and others.
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Ships:
Specials
Specials can do anything from help you take over worlds, get you to other star systems to crippling other ships.

Strength is given for all ship equipment except for Hulls and Specials. This number relates to the amount of increase in the power bars on the ship building and ship display screens.

Range is in "cubes" - the smaller squares on the grid (you must zoom in close to see the small squares) - otherwise the display only shows larger squares that count as 5 "cubes". I know it's difficult to judge distance in the game in 3D, but you can use this general guide - a plasmatron (range 100) can shoot almost clear across the system - while a Mass barage gun (range 25) can only hit a ship a few ship lengths away.

Industry Cost tells you how many days an item will cost to build based upon your industry strength. If you have an industry strength of 50, it will take 2 days to build an item with an industry cost of 100.


Specials
Picture
Description
Power Use
Range
Industry Cost
Notes
Lane Blocker
Fired into a starlane, it blocks all travel.
3
40
30
May be easily destroyed with a few shots of any weapon.
Molecular Tie Down
Shuts down the target's engines for one day.
7
25
20
-
Intellect Scrambler
Turns an experienced crew into bumbling rookies.
7
25
20
-
Brunswik Dissipator
Drains the target's generators for one day.
15
25
100
-
Invention
Picture
Description
Power Use
Range
Industry Cost
Notes
Recaller
Instantly brings your ship to it's home system.
7
-
40
Works only on the ship it is installed on.
Disarmer
Destroys one weapon on the target ship.
5
40
30
-
Smart Bomb
Does ueberlaser strength damage to all enemy ships in the system.
7
-
30
May only be used once.
Gravity Distorter
Pushes all ships away from your ship.
4
-
20
No target may be selected, effects all ships.
Fleet Disperser
Pushes all ships away from the target ship.
5
100
30
-
X-Ray Megaglasses
Views the contents of any scannable ship.
0
50
100
Must be used in conjunction with a scanner.
Cloaker
Prevents other ships from seeing your ships contents.
0
-
30
This lets you bring heavily armed ships into alien systems without causing a war.
Star Lane Drive
Allows travelling through star lanes.
0
-
25
More drives = faster travel.
Star Lane Hyperdrive
Allows travalling through star lanes, and fast travel through red star lanes.
0
-
50
No star lane drive is needed if the star lane hyperdrive is used. More drives = faster travel.
Positron Bouncer
Pushes the target ship away.
2
60
10
Only effects the target ship.
Invention
Picture
Description
Power Use
Range
Industry Cost
Notes
Gravimetric Catapult
Moves you to the opposite side of the sun.
3
-
15
-
Myrmidonic Carbonizer
Fires a burst of energy which grows, then dissapates. Deals 5 damage.
4
40
70
Most powerful weapon against ships. You can fire it at a planet, but does no damage.
Containment Device
Destroys all colonizers and invasion modules on an enemy ship.
5
40
15
Info thanks to Micky
Shield Blaster
Shuts down the target's shields for one day.
7
25
30
-
Backfirer
Causes all weapons aboard the target ship unleash destructive force upon itself.
10
25
60
The more weapons the target has, the more damage it will take.
Lane Destabilizer
Fired at a star lane, it causes all ships in the star lane to reach the end quickly.
7
25
40
Can only be used once.
Tractor Beam
Pulls one ship toward your ship.
3
100
30
-
Cannibalizer
Turns your hull into energy for powering weapons, etc.
0
-
20
Destructive to your ship.
Moving Part Exploiter
Causes the target's equipment to break down explosively.
10
25
60
The more advanced the target's equipment is, the more destruction is caused.
Hyperswapper
Causes your ship and your target to switch positions.
3
100
20
-
Invention
Picture
Description
Power Use
Range
Industry Cost
Notes
Gravimetric Condensor
Causes all ships in the system to be pulled towards the sun.
5
-
30
-
Accutron
Increases the range of all weapons for one day.
7
-
60
Works only on the ship it is installed upon.
Remote Repair Facility
Repairs ship damage without needing to enter an orbital dock.
10
-
70
Works only on the ship it is installed upon.
Sacrificial Orb
Repairs damage to the target ship by transfering the damage to your ship.
3
50
20
Can be used very effectively when coupled with the remote repair facility.
Lane Magnetron
Allows instant travel through a star lane.
10
25
50
May be used only once.
Disintegrator
Destroys the target ship.
25
25
150
May be used only once.
Lane Endoscope
Allows scanning of ships and planets at the other end of star lanes.
10
25
20
-
Toroidal Blaster
Gives a huge boost in engine performance, but usually damages some of them.
0
-
20
-
Gizmogrifier
Destroys the first major device it locks onto.
4
40
30
-
Replenisher
Recharges all weapons.
8
-
60
A must for your heavy battleships.
Invention
Picture
Description
Power Use
Range
Industry Cost
Notes
Specialty Blaster
Destroys a specific device.
5
40
30
-
Gyro-Inductor
Produces power automatically when leaving orbit.
0
-
20
-
Plasma Coupler
Allows a ship to beam some of it's power to another ship.
4
50
20
-
Invulnerablizer
One day worth of indestructability.
20
-
60
May only be used once.
Phase Bomb
Destroys structures on a planet's surface
4
25
40
May only be used once.
Colonizer
Creates a colony on an unoccupied planet.
5
-
35
Must be deployed from orbit. May only be used once.
Self Destructotron
Destroys your ship in a huge explosion that damages all ships nearby.
0
-
50
Obviously, this may only be used once.
Invasion Module
If all surface shields are destroyed and any invasion modules are left, the invasion is successful.
10
-
70
Must be deployed from orbit. May only be used once. As many modules as needed are launched, destroying surface shields on a one to one ratio.
Mass Condensor
Pulls all ships in area towards the target ship.
8
100
50
Your ship is also pulled toward the target ship.
Hyperfuel
Replenishes power levels.
0
-
20
May only be used once.